There are some amazing tunes that have not only had an impact on my gaming, but my life as well in some way or another.
Plants vs zombies music series#
I wanted to take the time out to write about some of my favourite pieces of video game music in a series of posts. Game music has evolved dramatically over the years, but we as gamers have had our ears blessed with some truly great music. Where the awesome work of game composers shone through the primitive beeps and bloops. An era when the Super Mario theme was still hot and new. I grew up in an era where video game music had its own distinct sound due to technological limitations. With the advent of voice chat, custom soundtracks and other diversions, game players in general I think are paying less attention to game music than ever before, too. Nowadays, licensed music and slapped-in “Hollywood-like” orchestral scores are the norm. Game makers generally aren’t as successful in implementing music as they are with other elements of their products, such as graphics and gameplay. Unless its the star of the show in a music game, music is often perceived as audio wallpaper. Adventure mode may last about 10 hours or fewer, but there’s plenty of game here, should you want it.Music might be the most overlooked aspect of video games by game creators and game players alike. Other gameplay modes are also unlockable, and Puzzle Mode and Zen Garden Mode make themselves available once players reach milestones in the Adventure campaign. They introduce a handful of modes like bowling for zombies or conveyor belt mode, which limits your usable plants on a level to only those rolling out on an auto-scrolling conveyor belt.
![plants vs zombies music plants vs zombies music](https://i1.sndcdn.com/artworks-vpliPHVgHJ0LBrrQ-1vXnFA-t500x500.jpg)
I found these interesting and a welcome diversion. Zombies shakes up its lane-based tower defense with a few mini games. I really would have appreciated an option to move things along so I could get on with my campaign.Īs mentioned above, the levels can start to feel monotonous. Once all your defenses are in place and you know you have a level beaten, you still have to wait for all the zombies to shamble into your defenses. One other feature the game lacks, which most tower defense titles have incorporated, is a fast-forward button. Levels start to feel stale when all they do is add a specialized zombie and the specific plant that counters it into your repertoire. In any other circumstances, these plants are useless).
![plants vs zombies music plants vs zombies music](https://i2.wp.com/technode.com/wp-content/uploads/2011/06/plants-vs-zombies.jpg)
![plants vs zombies music plants vs zombies music](https://upload.wikimedia.org/wikipedia/en/d/da/Plants_vs_Zombies_logo.png)
One of my bigger gripes with this game is that despite the huge array of seeds available to the player, several seem designed to only interact with one or two zombies or environmental effects (take the Blover, which acts on either fog or balloon zombies, or the Umbrella leaf, which guards nearby plants from two kinds of special zombies. Several plants are also single use, are only effective against certain zombies, or have a defensive benefit.
![plants vs zombies music plants vs zombies music](https://pics.me.me/ha-screen-door-shield-2-47-plants-vs-zombies-music-video-59575871.png)
The plants you choose from have strengths and weaknesses regarding rate of fire, sunlight cost, and recharge rate (how quickly you can plant another of the same plant granted you can afford the sunlight). Though there are seemingly few choices to make in this game, the combinations really open up a vast field of possibility and strategy. Zombies boils down to making three choices: 1) which (of the eventual total of 49) plants will you choose to play the stage with, 2) when you’ll play a plant, and 3) where you’ll play a plant.